Ubiquitous.
Ubiquitous.
After a semester of trying to work out design issues and attempting to navigate programming obstacles, we have had to reach a compromise between coding and design. This website documents our final processes in implementing our vision - though things did not turn out the way we originally planned, my partner and I were quite please with the overall outcome of our work. So go check out Chimera for Kinect!
Integrating toys with our surrounding environment? Seems like toys are picking up on the interactivity trend!
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This has nothing to do with our project but it employs RFID tags to track objects that always seem to be missing…simple and necessary, and finally available!
A simple but revolutionary idea can change everything.
So off to figure out what the Kinect is capable of! We want to implement a hallway with five different challenges:
(1) a voice activated lighting system - the lights will turn out as the user enters the setting: as the Kinect picks up on audio, the lights will flicker. Full lights will be activated by a clapping motion, like clap lights.
(2) balloon popping - once lights are activated, balloons will be randomly placed around the screen. Users must work together to clear the balloons with their body parts. Once balloons are cleared, users will be shown a number; the number will have significance later in the game.
(3) human Tetris wall - a wall will advance towards users, with part of it cut out in the shape of a scenario involving two people. Users must collaborate and figure how to contort their bodies in order to both fit through the wall space. Again, users will be shown a number once they accomplish the task.
(4) Indiana Jones boulder - like the iconic movie/Disneyland ride, users will find a giant boulder rolling towards them; all that will be available on screen will be two shovels. Users must use the shovels to dig a hole large enough for two people: once the hole is big enough, users may jump into it and allow the boulder to roll past. Another number will be available once users successfully accomplish this task.
If any task is incomplete before time runs out/ users get hit by the advancing objects, they will restart that task until it has been fully completed.
(5) Unlocking the next room - users will be presented a set of locked dials and must figure out the number combination to open the door to the next stage by figuring out the correct combination from the numbers they have collected throughout the hallway.
Diving into Kinect coding - we’ll see what we & the Kinect will be capable of…
Since the Kinect is all about capturing motion, we thought about ways to take advantage of that. Remember those iPod silhouette commercials? It would be cool if we synchronized a user’s dance moves with music and colors to allow them to create their own commercial! This is another idea in progress…
Interactivity is a crucial part of any application - www.drawastickman.com certainly uses that to engage its users. We are thinking about expanding on this idea as part of our project - perhaps to make an interactive pick-your-own-ending type scenario.
Exploring how shadows and motion can work together…